Book Of Deck Breakdown

Main: 40 Extra: 7

1 cardChaos Sorcerer 1 cardChaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


3 cardChiron the Mage 3 cardChiron the Mage
Chiron the Mage
EARTH 4
Chiron the Mage
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.


3 cardCyber Dragon 3 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


2 cardCyber Phoenix 2 cardCyber Phoenix
Cyber Phoenix
FIRE 4
Cyber Phoenix
  • ATK:

  • 1200

  • DEF:

  • 1600


While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.


1 cardCyber-Stein
1 cardCyber-Stein
Cyber-Stein
DARK 2
Cyber-Stein
  • ATK:

  • 700

  • DEF:

  • 500


You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


1 cardJinzo
1 cardJinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


1 cardProto-Cyber Dragon 1 cardProto-Cyber Dragon
Proto-Cyber Dragon
LIGHT 3
Proto-Cyber Dragon
  • ATK:

  • 1100

  • DEF:

  • 600


This card's name becomes "Cyber Dragon" while on the field.


1 cardReflect Bounder
1 cardReflect Bounder
Reflect Bounder
LIGHT 4
Reflect Bounder
  • ATK:

  • 1700

  • DEF:

  • 1000


Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.


2 cardThe Light - Hex-Sealed Fusion 2 cardThe Light - Hex-Sealed Fusion
The Light - Hex-Sealed Fusion
LIGHT 3
The Light - Hex-Sealed Fusion
  • ATK:

  • 1000

  • DEF:

  • 1600


You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.


1 cardCyber Jar
1 cardCyber Jar
Cyber Jar
DARK 3
Cyber Jar
  • ATK:

  • 900

  • DEF:

  • 900


FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


1 cardMorphing Jar
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


3 cardMechanicalchaser 3 cardMechanicalchaser
Mechanicalchaser
DARK 4
Mechanicalchaser
  • ATK:

  • 1850

  • DEF:

  • 800


A hunter that relentlessly pursues its target by order of the Machine King.


1 cardBook of Moon 1 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    1 cardConfiscation
    1 cardConfiscation
    Confiscation
    Spell Normal
    Confiscation

      Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


      1 cardDark Hole
      1 cardDark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        3 cardFuture Fusion 3 cardFuture Fusion
        Future Fusion
        Spell Continuous
        Future Fusion

          During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


          1 cardHeavy Storm
          1 cardHeavy Storm
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.


            1 cardLimiter Removal 1 cardLimiter Removal
            Limiter Removal
            Spell Quick
            Limiter Removal

              Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


              1 cardMetamorphosis
              1 cardMetamorphosis
              Metamorphosis
              Spell Normal
              Metamorphosis

                Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                2 cardMy Body as a Shield 2 cardMy Body as a Shield
                My Body as a Shield
                Spell Quick
                My Body as a Shield

                  When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.


                  1 cardMystical Space Typhoon
                  1 cardMystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    1 cardOverload Fusion 1 cardOverload Fusion
                    Overload Fusion
                    Spell Normal
                    Overload Fusion

                      Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                      1 cardPower Bond 1 cardPower Bond
                      Power Bond
                      Spell Normal
                      Power Bond

                        Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                        1 cardCall of the Haunted
                        1 cardCall of the Haunted
                        Call of the Haunted
                        Trap Continuous
                        Call of the Haunted

                          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                          2 cardJudgment of Anubis 2 cardJudgment of Anubis
                          Judgment of Anubis
                          Trap Counter
                          Judgment of Anubis

                            When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                            2 cardMetal Reflect Slime 2 cardMetal Reflect Slime
                            Metal Reflect Slime
                            Trap Continuous
                            Metal Reflect Slime

                              Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                              1 cardSolemn Judgment 1 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                1 cardChimeratech Overdragon 1 cardChimeratech Overdragon
                                Chimeratech Overdragon
                                DARK 9
                                Chimeratech Overdragon
                                • ATK:

                                • -1

                                • DEF:

                                • -1


                                "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                3 cardCyber End Dragon 3 cardCyber End Dragon
                                Cyber End Dragon
                                LIGHT 10
                                Cyber End Dragon
                                • ATK:

                                • 4000

                                • DEF:

                                • 2800


                                "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                3 cardCyber Twin Dragon 3 cardCyber Twin Dragon
                                Cyber Twin Dragon
                                LIGHT 8
                                Cyber Twin Dragon
                                • ATK:

                                • 2800

                                • DEF:

                                • 2100


                                "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.



                                BOOK OF Decks in TCG








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