Book Of Deck Breakdown

Cards Usage Statistic

Main Deck

Adularia of the June Moon
Adularia of the June Moon
Adularia of the June Moon
WATER 5
Adularia of the June Moon
  • ATK:

  • 1000

  • DEF:

  • 1000


If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.

Blizzard Princess
Blizzard Princess
Blizzard Princess
WATER 8
Blizzard Princess
  • ATK:

  • 2800

  • DEF:

  • 2100


You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.

Cold Enchanter
Cold Enchanter
Cold Enchanter
WATER 4
Cold Enchanter
  • ATK:

  • 1600

  • DEF:

  • 1200


You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.

Fortune Fairy Swee
Fortune Fairy Swee
Fortune Fairy Swee
WATER 4
Fortune Fairy Swee
  • ATK:

  • 0

  • DEF:

  • 0


When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.

Ice Master
Ice Master
Ice Master
WATER 8
Ice Master
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).

Snowman Creator
Snowman Creator
Snowman Creator
WATER 4
Snowman Creator
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls.

Toy Magician
Toy Magician
Toy Magician
LIGHT 4
Toy Magician
  • ATK:

  • 1600

  • DEF:

  • 1500


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the GY this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of "Toy Magicians" on the field.

Toy Soldier
Toy Soldier
Toy Soldier
LIGHT 4
Toy Soldier
  • ATK:

  • 1500

  • DEF:

  • 1000


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.

Toy Tank
Toy Tank
Toy Tank
LIGHT 4
Toy Tank
  • ATK:

  • 1000

  • DEF:

  • 2100


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".

Book of Eclipse
Book of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    Cup of Ace
    Cup of Ace
    Cup of Ace
    Spell Normal
    Cup of Ace

      Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

      One Day of Peace
      One Day of Peace
      One Day of Peace
      Spell Normal
      One Day of Peace

        Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

        Secret Sanctuary of the Spellcasters
        Secret Sanctuary of the Spellcasters
        Secret Sanctuary of the Spellcasters
        Spell Continuous
        Secret Sanctuary of the Spellcasters

          When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card.

          Secret Village of the Spellcasters
          Secret Village of the Spellcasters
          Secret Village of the Spellcasters
          Spell Field
          Secret Village of the Spellcasters

            If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

            Toy Box
            Toy Box
            Toy Box
            Spell Continuous
            Toy Box

              Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.

              Present Card
              Present Card
              Present Card
              Trap Normal
              Present Card

                Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.

                Waboku
                Waboku
                Waboku
                Trap Normal
                Waboku

                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                  Extra Deck

                  Number 82: Heartlandraco
                  Number 82: Heartlandraco
                  Number 82: Heartlandraco
                  EARTH
                  Number 82: Heartlandraco
                  • ATK:

                  • 2000

                  • DEF:

                  • 1500


                  2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.

                  Main: 40 Extra: 3

                  3 cardAdularia of the June Moon 3 cardAdularia of the June Moon
                  Adularia of the June Moon
                  WATER 5
                  Adularia of the June Moon
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.


                  3 cardBlizzard Princess 3 cardBlizzard Princess
                  Blizzard Princess
                  WATER 8
                  Blizzard Princess
                  • ATK:

                  • 2800

                  • DEF:

                  • 2100


                  You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.


                  1 cardCold Enchanter 1 cardCold Enchanter
                  Cold Enchanter
                  WATER 4
                  Cold Enchanter
                  • ATK:

                  • 1600

                  • DEF:

                  • 1200


                  You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.


                  2 cardFortune Fairy Swee 2 cardFortune Fairy Swee
                  Fortune Fairy Swee
                  WATER 4
                  Fortune Fairy Swee
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.


                  1 cardIce Master 1 cardIce Master
                  Ice Master
                  WATER 8
                  Ice Master
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).


                  1 cardSnowman Creator 1 cardSnowman Creator
                  Snowman Creator
                  WATER 4
                  Snowman Creator
                  • ATK:

                  • 1600

                  • DEF:

                  • 1000


                  When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls.


                  3 cardToy Magician 3 cardToy Magician
                  Toy Magician
                  LIGHT 4
                  Toy Magician
                  • ATK:

                  • 1600

                  • DEF:

                  • 1500


                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the GY this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of "Toy Magicians" on the field.


                  3 cardToy Soldier 3 cardToy Soldier
                  Toy Soldier
                  LIGHT 4
                  Toy Soldier
                  • ATK:

                  • 1500

                  • DEF:

                  • 1000


                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.


                  3 cardToy Tank 3 cardToy Tank
                  Toy Tank
                  LIGHT 4
                  Toy Tank
                  • ATK:

                  • 1000

                  • DEF:

                  • 2100


                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".


                  2 cardBook of Eclipse 2 cardBook of Eclipse
                  Book of Eclipse
                  Spell Quick
                  Book of Eclipse

                    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                    2 cardCup of Ace
                    2 cardCup of Ace
                    Cup of Ace
                    Spell Normal
                    Cup of Ace

                      Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


                      1 cardOne Day of Peace
                      1 cardOne Day of Peace
                      One Day of Peace
                      Spell Normal
                      One Day of Peace

                        Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                        3 cardSecret Sanctuary of the Spellcasters 3 cardSecret Sanctuary of the Spellcasters
                        Secret Sanctuary of the Spellcasters
                        Spell Continuous
                        Secret Sanctuary of the Spellcasters

                          When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card.


                          3 cardSecret Village of the Spellcasters
                          3 cardSecret Village of the Spellcasters
                          Secret Village of the Spellcasters
                          Spell Field
                          Secret Village of the Spellcasters

                            If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                            3 cardToy Box 3 cardToy Box
                            Toy Box
                            Spell Continuous
                            Toy Box

                              Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.


                              3 cardPresent Card 3 cardPresent Card
                              Present Card
                              Trap Normal
                              Present Card

                                Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.


                                3 cardWaboku 3 cardWaboku
                                Waboku
                                Trap Normal
                                Waboku

                                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                  3 cardNumber 82: Heartlandraco 3 cardNumber 82: Heartlandraco
                                  Number 82: Heartlandraco
                                  EARTH
                                  Number 82: Heartlandraco
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1500


                                  2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.



                                  BOOK OF Decks in TCG








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