Book Of Deck Breakdown
Cards Usage Statistic
Main Deck
x3 in 100%
x3 in 100%

Spell
QuickBook of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
Extra Deck
x1 in 100%
x1 in 100%

DARKS:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
Main: 55 Extra: 15



WIND
4Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.



EARTH
4Retaliating "C"
ATK:
1400
DEF:
1400
During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".



DIVINE
10The Winged Dragon of Ra - Sphere Mode
ATK:
-1
DEF:
-1
Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.



LIGHT
9Enneacraft - Aizaβ.LEON
ATK:
3000
DEF:
2500
[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. [ Monster Effect ] You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect in response to the activation of your card or effect (Quick Effect): You can change this Set card to face-up Defense Position; return up to 3 cards on the field to the hand. After this card was flipped face-up, while it is in the Monster Zone, each time a card(s) is added to your opponent's hand by their card effect, inflict 900 damage to your opponent for each.



LIGHT
9Enneacraft - Archaη.TAIL
ATK:
3000
DEF:
2500
[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. [ Monster Effect ] You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect that would destroy a cards(s) on the field (Quick Effect): You can change this Set card to face-up Defense Position; monsters and "Enneacraft" Spells you control cannot be destroyed by card effects for the rest of this turn. After this card was flipped face-up, while it is in the Monster Zone, each time a monster(s) is sent to your opponent's GY, inflict 900 damage to your opponent.



LIGHT
9Enneacraft - Astaγ.PIXIEA
ATK:
3000
DEF:
2500
[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. [ Monster Effect ] You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can change this Set card to face-up Defense Position; negate that effect, then you can banish 1 random card from your opponent's hand, face-down. After this card was flipped face-up, while it is in the Monster Zone, your opponent cannot target cards in the field or GY with card effects.



LIGHT
9Enneacraft - Atoriϝ.MAR
ATK:
3000
DEF:
2500
[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. [ Monster Effect ] FLIP: Change all monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect on the field during your turn (Quick Effect): You can change this Set card to face-up Defense Position; negate the activation, and if you do, destroy that card.



EARTH
1Enneacraft α' "orgIA"
ATK:
100
DEF:
1000
[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck. You can only use this effect of "Enneacraft α' "orgIA"" once per turn. [ Monster Effect ] FLIP: Destroy 1 monster your opponent controls. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a monster effect in the hand (Quick Effect): You can change this Set card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand.



EARTH
1Enneacraft β' "alazoneIA"
ATK:
100
DEF:
1000
[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck. You can only use this effect of "Enneacraft β' "alazoneIA"" once per turn. [ Monster Effect ] FLIP: Banish 1 random card from your opponent's hand face-up until the End Phase. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect that includes an effect that adds a card(s) from the Deck to the hand (Quick Effect): You can change this Set card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand.



EARTH
1Enneacraft ϝ' "tromarIA"
ATK:
100
DEF:
1000
[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck. You can only use this effect of "Enneacraft ϝ' "tromarIA"" once per turn. [ Monster Effect ] FLIP: Negate the effects of 1 Effect Monster your opponent controls until the end of this turn. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can change this Set card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand.



EARTH
1Enneacraft θ' "oknirIA"
ATK:
100
DEF:
1000
[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck. You can only use this effect of "Enneacraft θ' "oknirIA"" once per turn. [ Monster Effect ] FLIP: Shuffle up to 3 cards from your opponent's GY and/or banishment into the Deck. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card effect in the GY or banishment (Quick Effect): You can change this Set card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand.



Spell
QuickBook of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.



Spell
NormalEnneacraft - Rebirth
Shuffle any number of "Enneacraft" Monster Cards from your hand and/or face-up field into the Deck, then draw cards equal to the number shuffled. If your opponent Normal or Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can banish this card, then activate 1 of these effects; ● Special Summon 1 "Enneacraft" monster from your hand in face-down Defense Position. ● Change 1 face-down Defense Position "Enneacraft" monster you control to face-up Defense Position. You can only activate 1 "Enneacraft - Rebirth" per turn.



Spell
NormalEnneacraft - Release
Place 1 "Enneacraft" Pendulum Monster from your Deck in your Pendulum Zone. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 face-up "Enneacraft" monster from your Extra Deck to your hand. You can only activate 1 "Enneacraft - Release" per turn.



Spell
FieldEnneapolis, the Sinquisition City
(This card is always treated as an "Enneacraft" card.) Once per turn, during the End Phase: Remove all Sinquisition Counters from your field, and if you do, inflict 900 damage to your opponent for each. You can only use each of the following effects of "Enneapolis, the Sinquisition City" once per turn. You can target any number of "Enneacraft" Pendulum Monster Cards you control; return them to the hand. If an "Enneacraft" Pendulum Monster(s) you control is flipped face-up during the Main Phase: You can return to the hand, or place in your Pendulum Zone, 1 of them.



Spell
QuickSol and Luna
Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.



Trap
NormalDominus Purge
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.



LIGHT
4Elder Entity N'tss
ATK:
2500
DEF:
1200
1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.



DARK
6Garura, Wings of Resonant Life
ATK:
1500
DEF:
2400
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.



DARKAccesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Right
Bottom
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



DARKBeyond the Pendulum
ATK:
1200
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.



LIGHTExceed the Pendulum
ATK:
2000
LINK-3
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.



DARKI:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.



DARKLinkuriboh
ATK:
300
LINK-1
Link Arrow:
Bottom
1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.



DARKS:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.



EARTHTri-Brigade Ferrijit the Barren Blossom
ATK:
1600
LINK-2
Link Arrow:
Left
Bottom-Left
2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.



LIGHTUnderworld Goddess of the Closed World
ATK:
3000
LINK-5
Link Arrow:
Top
Top-Right
Right
Bottom
Bottom-Right
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.



LIGHT
Divine Arsenal AA-ZEUS - Sky Thunder
ATK:
3000
DEF:
3000
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



LIGHT
K9-X "Werewolf"
ATK:
3300
DEF:
2500
2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.



DARK
Mereologic Aggregator
ATK:
2600
DEF:
3000
2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.



DARK
Vallon, the Super Psy Skyblaster
ATK:
2500
DEF:
2200
2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.














